As was to be expected, is far from bug-free. Some of the issues players have are , while others are . Bethesda says the game is its “most robust and solid release ever,” but admits it’s far from perfect, and as such will be releasing frequent patches to get things improved.
“It’s true that the freedom our games offer you can lead to unintentional consequences that are sometimes bad, when the game combines too many unexpected elements at once,” Bethesda says in a new . “Given the scale and complexity of the systems at work, especially when allowing you to build your own settlements, we’re happy that Fallout 4 is our most robust and solid release ever, and we’d like to thank our amazing QA staff who worked as hard as anyone to break the game so we could fix it during development.
“But a hundred testers will never replicate the many millions playing the game now, and we’re hard at work addressing the top issues.”
It doesn’t go into specifics regarding what it’s working on fixing, but the blog then explains Bethesda’s approach to updates.
“Our process for updating the game will include releasing a beta patch on Steam, followed by full release on , then release on the consoles,” it explains. “This process has worked well for us in the past and allows us to get more fixes out faster.”
Bethesda instead says to “[e]xpect to see more updates, that are smaller and more frequent, than a few big ones. This allows us to make sure each fix is working right, as any change can have unintentional side effects in a game this huge.”
The first beta patch should be live on PC “next week.” No time table is shared for how quickly it expects the update to then be released for everyone on PC and consoles.
Fallout 4 has already proven to be a huge success, and since its launch last week. Today’s blog post thanks fans for their support and describes Fallout 4 as “not just [Bethesda’s] largest game launch ever, but one of the industry’s.”