Gamesuperchampion : Superhot Review Roundup

, the stylish first-person puzzle shooter that started life as a Flash game, is available today (February 25) on and Mac. Reviews have appeared online and, as always, we’ve gathered a selection of them for your consideration.

Below is a list of scores and a short excerpt from each review. Want to know if it’s worth your time and money? Give it a read and by the time you reach the bottom of the page you’ll have a good overview of the game’s critical reception.

For a wider view on the game’s critical reception, head to GameSpot sister site. For those wondering if it will be available on other platforms: the version’s will follow “just a few weeks later.”

  • Game: Superhot
  • Developer: Superhot Team
  • Platform:
  • Release Date: February 25

GameSpot — 8/10

“After my first hour with Superhot, I wasn’t convinced that it would be as interesting as I initially hoped it would. I thought that I understood it all, but I was so wrong. While the core gameplay didn’t evolve drastically, the story that drives it did, taking me along for a ride that I never saw coming. In doing so, it opened my eyes to possibilities within the game that I never considered. Superhot is a clever game with deep, hidden elements that require committed and thorough examination.” — Peter Brown

Polygon — 9/10

“From its looks to its clever-but-one-note concept, Superhot screamed style over substance the first time I saw it. In its final iteration, though, it perfectly blends style and substance. Its appearance is original, memorable and loud, but its ego never overtakes the bold design principles at the heart of the game.” — Phil Kollar

Eurogamer — Recommended

“Superhot’s too witty and thrilling to be a cold treatise on digital slaughter, and too disturbing and acute to be the mindless blaster that it is so good at subverting. Like –another great game I never want to play again –this is that rare piece of charmingly curated violence that dares to provoke difficult thoughts. You may not like where it leads you, but that’s the tricky thing about obedience, isn’t it?” — Christian Donlan

Kotaku — No Score

Superhot can be very bossy, and has instructed me to tell people that it’s “the most innovative shooter I’ve played in years.” I wouldn’t go that far, but it’s certainly one of the purest and most enjoyable I’ve played in a while. It carries itself with such focused, ruthless poise that spilling any more words on it feels needless. This one’s a winner.” — Kirk Hamilton

PC Gamer — 84/100

“For me, the joy was in experiencing each scenario for the first time, for perfecting my choreographed dance of violence. As a set of FPS systems Superhot is smart, stylish and unique—but also a bit shallow. It’s the combination of systems, presentation and plot that makes Superhot something special.” — Phil Savage

IGN — 7.5/10

“Superhot’s clever time-manipulation idea delivers consistently fulfilling challenges by turning blink-of-an-eye action into carefully considered and cautious tactical decisions. It avoids potential one-hit death frustration with quick respawns and deaths that always feel earned and avoidable in hindsight. Its unique brand of puzzles are complemented by simplistic but helpfully high-contrast art and sound design, yet undermined by a tedious, intrusive story and a reluctance to put new game-changing spins on its ideas to extend their lives.” — Alanah Pierce

ArsTechnica — No Score

“Superhot’s short but sweet running time will stick with you well after you’ve shut the game down for good. Writing these words after an extended play session, in fact, it feels a little odd that my word processor cursor is still blinking while I stop to think of the next word to type. After all, if I’m not moving, shouldn’t the world around me have the decency to take a brief pause, too?” — Kyle Orland

VideoGamer — 9/10

“We’ve known about Superhot for some time, but on its actual retail release it’s no less exciting and innovative than it was over two years ago. Sometimes games just feel right, and Superhot is such a game. It takes something familiar and turns it on its head to create what I expect will become an indie classic.” — Tom Orry

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